Hedge

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Hedge Necromancy

    Place of Origin:  Harkania, Nuscovi

    Category: Active

    Hedge Necromancers live outside of the blight and give their trade an even worse name than it deserves.  Unlike their University trained counterparts they are unable to withstand the progression of taint.  Every time a Hedge Necromancer uses their power to raise the dead they must make a saving throw (d12) vs Willpower.  Should they fail they will gain taint (see table).  The amount they fail by determines the number of taint points they will gain. 

    The amount of taint a Hedge Necromancer can withstand before manifesting symptoms is dependent upon their Endurance (see table).  A Mild trait is worth the amount listed below.  A Moderate trait is worth twice as many points as a Mild trait.  A Severe trait twice as much as a Moderate one and an Extreme trait twice as much as a Severe. 

    To receive their first taint manifestation the player must role a d12 to find out what their accumulated taint will manifest as.  After that it is the player’s choice as to whether they wish to work their way up in severity of a particular condition or gain a greater number of lesser manifestations. 

 

 

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